Middle of Nowhere Industries

"'It's a simple matter: Their 'elite's', well funded, desire power. And where better to get the power they desire than at the top of the 'food chain'?' - Anonymouss"The main view-point faction of the Middle of Nowhere Universe, MNI specializes in heavy vehicles, powerful weapons, strong army and superior economic options to roll over anyone else.

Fact sheet:
                Founded: Unknown. Not even the MNI database still holds that data.

                Mandate: Current: Galactic exploration, expansion and exploitation.

                Base of Operations: Main headquarter planet of Asus.

                Military Strength: Substantial, with numerous voidcraft fleets, vast ground forces and who knows what else. Doctrine focusing on brute force with overwhelming firepower.

                Economic Strength: Major usage of deep mining operations, heavy industry and selling of goods. MNI’s economy is easily one of the strongest players economically wise.

                Political Strength: Expanding corporate empire, ruling many star systems, while also setting up protectorate empires with alien species within its sphere of influence.

                Affiliations:Several Protectorate subjects loyal to MNI.

 

Middle of Nowhere Industries – Private Military Corp
Pro

- Powerful economy, capable of outproducing everyone else

- Powerful tanks and formidable voidcraft and fighters, ready to crush the enemy under an unrelenting assault of firepower

- Versatile selection of infantry, focused on efficiency rather than flash.

Con

- War machines are pricey until proper infrastructure is in place.

- Initial establishment takes a while.

- Limited skirmishing ability.

Martin Nowhere
Wealthy member of the MNI-CB, and current CEO of MNI, Martin is responsible for directing the overall future of Middle of Nowhere Industries. While he has worked on improving MNI’s economy to new, powerful levels, there are those that scheme behind his back…

Pro

-All sources of economical resources are more efficient by Martin-backed commanders.

Cons

-Guy’s boring, provides no special in-combat focus.

Simon Finch
A wealthy MNI elite, with a power-hungry nature and a ruthless drive to dominate, no matter what. Is not above manipulating his way to power, infiltrating and exploiting otherwise hostile entities and even inciting revolts for the sake of influence. Some say that his ability to manipulate is so good, he has convinced even Castalian soldiers to abandon their loyalty and join his forces, along with whoever else, but such a thing has been written off as fake information. Of course, that’s what’s officially reported…

Pro

-Engineers can recover abandoned enemy vehicles, bringing them to your side

-Spies have longer Line of Sight, slightly faster speed undisguised

-Can train basic units and vehicles of any faction opposing his (if more than one, automatically selects at random from presently available. If there’s only MNI factions present at the start of a match, randomly selects a faction to use.)

Cons

-Advanced vehicles are significantly pricier and take longer to deploy.