Quantum Industries Shipyards (QIS)

Quantum Industries Shipyards (QIS) are responsible for the creation and control of all larger/flying vessels. This specifically includes any space faring, atmospheric, or naval craft that is produced by Quantum Industries. Often being the first combatants of any engagement Quantum Industries finds itself within, the Shipyards form the backbone of the faction, also being required to transport the Ground Forces into any combat zone that is necessary.

History
Whilst QIS has become very synonymous with the large array of space faring and atmospheric ships that have been produced, they actually started off making large naval warships. Back in the beginnings on the newly colonised capital world of Iliso, QI came under attack from pirates. The pirates would have complete control over the skies, creating several patrols and shooting down any flight worthy vessel that was put into the air.

In response to this James McCarson, the leader at the time, noted that the planet of Iliso was primarily a water planet. As such he decided that the Shipyards should not focus on aerial ships, but naval ones instead. This would allow them to put large amounts of firepower on a warship, without having to expose vulnerable underside thrusters to any hostile bases located throughout the region. This would then allow the warships to also focus on having all the firepower located on the same plain (the deck), maximising the total amount of bang that was available for the buck.

During the securing of Iliso, QIS would also gain its first admiral, Admiral Sarah Madison. Commanding one of the Predator Class Battleships, she gained prowess through her quick dispatching of pirate forces around the planet. Admiral Madison would later go on to help lead in the Perimeter Campaign, before being assumed KIA in the battle of Exilon V, along with Supreme Admiral James McCarson.

Training:
All members of Quantum Industries are taught maths, English and science from a young age, with combat training taking up 33% of their school lives. Then when they hit 18, and officially join the QIS, they have their military training enhanced even further. On top of this, they are also given minor genetic enhancements to modify their reflexes, muscle efficiency (increasing overall strength), immune system as well as bone strength. These enhancements further modify their current genetic structure, whilst still keeping all soldiers human.

QIS differentiates from this by focusing on flight training, close quarters combat, grand strategy, rapid repairs/modifications, and command ability as well as the rest of the general training/enhancements

Capital Ship Classes:

 * Adventura


 * Black Hole
 * Constellation
 * Exodus
 * Firestorm
 * Mjolnir
 * Majestic
 * Orion
 * Peninsular
 * Retribution
 * Salvation
 * Sovereign

Naval Ship Classes:

 * Admiral
 * Frontier
 * Overwatch
 * Predator

Small Ships:

 * Glacier
 * Hawk
 * Hermes
 * Phantom
 * Saturn
 * Spearhead
 * Splinter